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Lisa Walker

 
Communications, Culture and the Web

Second Life conference feels just like the real thing

Second Life reminds me of the old MUD (multi-user dimension/dungeon) online games I played ten years ago, just far more sophisticated. For a while I've thought of SL as a fun way for gamers-who've-grown-up to interact while doing business.  Based on my experience watching the first CaseCamp on Second Life hosted by Crayon last night, I still think  that. But I found out some real benefits including how a Second Life conference can be a pretty close recreation of an in-person experience - more so than any other technologies I've seen used to save travel, event hard costs, and time.
 
CaseCamp - usually held in real life - is a place for presenters to discuss case studies and get feedback. Second Life's CaseCamp registration was limited to 40 delegates so I withdrew my name from the waiting list when my husband was selected as a presenter. That let me watch over his shoulder so someone else could take my spot.Attachment: Doug presenting at CaseCamp SL.jpg (67180 bytes)

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Published 15 December 2006 13:08 by Lisa Walker

Attachment(s): Doug presenting at CaseCamp SL.jpg

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  • My Name is Kate said:

    Tonight was CaseCamp SecondLife. So great! First and foremost ... I think this is totally tricky to do and I am totally impressed w/ all the speakers. Total props to Michael [his writeup], Doug, John and Eli. You lose so
    December 15, 2006 18:53
  • Jay, writer Memberspeed.com said:

    I guess this world is really changing. Technology is starting to shape our values and beliefs. Sometimes, I wonder if there will ever come a time when we wouldn't have to leave our homes. All we would need is a computer to attach ourselves to. Similar to the Matrix. I wouldn't like that. I would prefer being able to walk around in the real world than do sommersaults in a virtual world.

    March 7, 2008 16:27

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